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Round 3.8
- Several statistics elements removed
- Slow returns
- Tweaked Spy formula
- Removal of Discourage Army - Untill a delay function is coded
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Round 3.7
- Orc monster level 3 research now: 600.000 iron, 550.000 wood, 550.000 stone and 250.000 food
- Orc archers level 3 research now: 150.000 iron, 150.000 wood, 150.000 stone and 100.000 food
- Orc sieges level 3 research now: 250.000 iron, 325.000 wood, 250.000 stone and 100.000 food
- Orc archers all levels: +1HP
- Wraith monster level 2 research now: 375.000 iron, 375.000 wood, 300.000 stone and 125.000 food
- Wraith monster level 3 research now: 550.000 iron, 500.000 wood, 500.000 stone and 250.000 food
- Wraith monster cost all levels now: 1250 iron, 1250 wood and 500 food
- Human infantry level 3 research now: 150.000 iron, 150.000 wood, 100.000 stone and 50.000 food, research time 36 ticks
- Human archer level 3 research now: 150.000 iron, 150.000 wood, 150.000 stone and 75.000 food, research time 36 ticks
- Human monster level 2 research now: 300.000 iron, 300.000 wood, 375.000 stone and 125.000 food
- Human monster level 3 research now: 500.000 iron, 500.000 wood, 500.000 stone and 325.000 food, research time 36 ticks
- Human sieges level 3 research now: 350.000 iron, 200.000 wood, 200.000 stone and 150.000 food
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Round 3.4
- All races, Infantry new attack orders: Infantry - Cavalry - Heroes - Archers - Monsters - Sieges
- Dwarves infantry level 3: -1S
- Dwarves infantry all levels +130 iron
- Wood Elves infantry all levels -40 iron
- Wood Elves Cavalry all levels +2HP, +2nw, -100 wood, -100 iron
- New attack order of wood elves monsters: Monsters - Sieges - Heroes - Archers - Cavalry - Infantry
- Orcs archers all levels -25 wood, -1 nw
- Orcs cavalry all levels -100 wood, -100 iron
- Ancient cavalry all levels +2HP, +2 nw
- Ancient monsters all levels +2HP, +25 nw
- Ancient archers all levels +2HP
- Ancient infantry all levels +2HP
- Wraith archers new attack order: Archers - Cavalry - Monsters - Infantry - Heroes - Sieges
- Wraith cavalry all levels, -50 wood, -50 iron
- Human archers all levels -25 wood
- Human cavalry all levels -100 wood, -100 iron
- Undead cavalry all levels -50 wood, -50 iron
- Undead infantry all levels -20 iron
- Chaos Cavalry new attack order: : Archers - Infantry - Heroes - Cavalry - Monsters - Sieges
- Skill: Wizard now +2 active spells instead of +1 active spell
- Skill: Army General and Drill Sergeant is combined into one skill -> Army General
- Alignment: Neutral now 0 % Tax on trading ressources, normal 10 %
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Round 3.3
- For Stats changes on Ws, S, T, I, MinDam, MaxDam, A, HP and ETA, see General Discussion topic "Stat Updates"
- Wood Elf Archers all levels: +50 Wood
- Chaos Cavalry all levels: +50 iron, +50 wood
- Ancient Cavalry all levels: +50 iron, +50 wood
- Dark Elves Monsters all levels: -200 Food
- Wraith infantry all levels: -60 food
- New Skill Path Finder
- Transports are removed from the game
- New Spy System - Radical change! Be aware!
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Round 3.2
- Chaos cavalry all levels: -100 iron, -100 wood and +1I
- Chaos archers all levels: -50 wood
- Chaos infantry level 3: +1HP and -1 Travel Time
- Undead monsters all levels: +1A
- Ancient cavalry all levels: -100 iron, -100wood, +1MinDam and +1HP
- Orc archers all levels: -1HP
- Dark Elf archers all levels: -1HP
- Dwarf archers level 3: -1HP
- Human archers level 3: -1HP
- Human transports now carry 50 % instead of 100 % extra troops
- Wraith infantry all levels: +60 food
- All transports now cost: 2500 iron, 5000 stone and 2500 wood
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Round 3.1
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Round 2.9
- Undead heroes lvl 2 now got 10 HP(bugfix)
- Wood Elves monsters lvl 3: +1MaxDmg
- Dwarven infantry lvl 3: +1S
- Orc archers lvl 3: -1WS
- Dark Elves infantry lvl 3: +1HP +1T
- Ancient cavalry lvl 3: +1HP
- Wood elves archers (all levels): -50 Wood
- Ancient infantry: -2nw
- Dark Elves infantry: -1nw
- The spell Slow is disabled and can no longer be researched.
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Round 2.8
- Dark elves Archers, all levels: +1 HP
- Dwarves Archers, level 3: +1 HP
- Orcs Archers, level 3: +2 ETA
- Wraith Infantry, level 3: +1 WS
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Round 2.7
- Human infantry level 3: -1 toughness
- Human monsters level 3: -1 max dmg
- All cav -1 toughness
- Orc archers level 1,2: -4 travel time.
- Chaos infantry level 3: + 1 HP
- Chaos archers level 3: + 1 Ws
- Make evil / pop standard value back to 20(15 is current)
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Round 2.2
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Evil now get 15 pop / house. (Standard value is 20)
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Wraith siege all levels: canfly=true
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Wraith siege level 1: -2 eta
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Wraith siege level 2: -3 eta
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Wraith siege level 3: -4 eta
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Wraith cav level 3: +1 init
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Wraith inf level 3: +1 strength
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Chaos archers all levels: -4 nw
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Orc archers level 1,2: +4 travel time.
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Orc archers level 3: +2 travel time.
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Human infantry level 3: +1 max hp
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Human infantry level 3: +1 toughness
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Human monsters level 3: +1 max dmg
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Ancient cav level 3: +1 max dmg
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All cav +1 toughness
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Dark Elves cav level 3: +1 attack
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Dark Elves inf all levels: -30 iron cost
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Dark Elves monsters all levels: +200 food cost
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Dark Elves monsters level 1: + 1hp
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Dark Elves monsters level 2,3: + 2hp
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Round 2.0
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Rules are updated.
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Price of human monsters are lowered to 450 Food, 950 Iron, 950 Wood.
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Round 1.9
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Skill change penalty is changed to 24 ticks
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Number of empires per continent is changed to 8
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Round 1.8
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Wood Elves monsters -1 A all levels
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Resources are no longer generating networth
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Hc is now able to see returning troops on the empire status page
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Eta is added to race/unit stats page.
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Round 1.7
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Top 20 active provinces added to the statistics page.
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Human Monsters lvl3 +1 Hp
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Human Archers lvl3 +1 Max, +1S
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Orc Archers all levels -2 ETA
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Orc Infantry all levels -2 ETA
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Orc Monsters lvl3 +1 T
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Round 1.6
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The two provinces/ip limit has been disabled.
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Demo and slow is back, with a limit of one spell of each kind per province.
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Human archers get +1 init for level 1 and 2, and +2 init for level 3.
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Orc archers level 3 get +1 WS.
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All cavalry level 3 get +1 T.
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The online star at empire and world pages is improved, it's no longer possible to hide or do a quick log in and log out to look offline.
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Returning armies can pause for 4 ticks if needed.
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If provinces without a shared ip report is detected by the system, a news message is sent to alert them.
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Updated rules for shared ip reports (now allowing more than 2 provinces/ip) and links to the list of provinces on current ip are added to the shared ip report page.
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Magic research page in the manual is updated.
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You can now select maximum amount to trade at resources page.
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Round 1.5
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The emperor message has been upgraded to a max of 20000 chars. It also got a counter to keep track of the text length. (Demanded by Takedown)
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Siege bonus is increased by 100%. (Standard level)
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The lists containing shared ip reports and deleted provinces can now be found under statistics.
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The tick length of the round is saved in hall of fame.
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The actual content of messages removed by a mod is no longer deleted, it's only hidden. Admins can still read the original message.
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Round 1.4
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Changing owner of a province will no longer be allowed since it has been abused.
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Ancient monsters lvl 3 now got eta 6 instead of eta 10
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Ancient infantry lvl 1-3 now cost 200 iron instead of 270 iron
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Human archers lvl 3 now got 4 strength instead of 3 strength
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Orc monsters lvl 3 now got 6 hitpoints instead of 5 hitpoints
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Chaos archers lvl 1-3 now cost 650 wood instead of 700 wood
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Round 1.3:
- Siege bonus is now lowered with 50%.
- Buildings are 3 times more expensive.
- Defensive spells (the ones currently available) are now twice as hard to cast.
- The last building now give a much larger bonus.
- Level 3 unit research cost are lowered 50% (lvl 2 hero research is also lowered 50% to match the new lvl 3 cost)
- Joining public empires using passwords is activated, still only possible to join with a password
- if there is less than 10 players in an empire.
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Round 1.2:
- Orc Archers lvl 3: +1 Max power
- Orc Monsters lvl 3: +1 A
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Round 1.1
- Outside defense will be back.
- 15 empires / continent
- HTML code and the javascript editor disabled in the boards
- Possibility to send messages to provinces by clicking on them at the empire page.
- Neutral attackrange will be 50%
- Orc heroes +1 init lvl 3
- Dark elves monster +1 hp lvl 3
- Chaos archer -50 wood all levels
- All races hero cost dropped by 25%
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Round 1.0:
- The winners will enter the hall of fame.
- Upkeep is removed.
- Necromancer skill and ranger skill is removed.
- Neutral has 55% attack range.
- Undead will use mana instead of food and stone when attacking.
- The total mana cost will be (food + stone) /2.
- Unit stat updates DE inf +1hp all levels
- DE monsters +1 s lvl 3
- ORC archers -2 ETA all levels
- Human archers +1hp lvl 3
- Chaos heroes +1 init lvl 3
- Wraith archers cost -50 wood all levels
- Ancient monsters + 1 A lvl 3
- Orc heroes +1 init lvl 3
- Dark elves monster +1 hp lvl 3
- Chaos archer -50 wood all levels
- All races hero cost dropped by 25%
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BETA 2:
- Ticklength: 30 minutes
- Number of provinces per private empire: 10
- Number of provinces per public empire: 15
- Number of empires per continent: 8
- Alliances: No alliances
- Defence: Defence inside empire only
- Manual: two new pages (Networth of Units, Unit Attack Orders)
- No longer possible to join a random empire by using a password.
- Ancient Stables is now at the same price as other lvl3 buildings.
- Units Human monsters lvl 3 (Dragons) +1 A
- Attack order of Dark Elves and Ancients heroes
- Non csf units trying to hit flying units
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