Updates

Round 3.8

  • Several statistics elements removed
  • Slow returns
  • Tweaked Spy formula
  • Removal of Discourage Army - Untill a delay function is coded
Round 3.7

  • Orc monster level 3 research now: 600.000 iron, 550.000 wood, 550.000 stone and 250.000 food
  • Orc archers level 3 research now: 150.000 iron, 150.000 wood, 150.000 stone and 100.000 food
  • Orc sieges level 3 research now: 250.000 iron, 325.000 wood, 250.000 stone and 100.000 food
  • Orc archers all levels: +1HP
  • Wraith monster level 2 research now: 375.000 iron, 375.000 wood, 300.000 stone and 125.000 food
  • Wraith monster level 3 research now: 550.000 iron, 500.000 wood, 500.000 stone and 250.000 food
  • Wraith monster cost all levels now: 1250 iron, 1250 wood and 500 food
  • Human infantry level 3 research now: 150.000 iron, 150.000 wood, 100.000 stone and 50.000 food, research time 36 ticks
  • Human archer level 3 research now: 150.000 iron, 150.000 wood, 150.000 stone and 75.000 food, research time 36 ticks
  • Human monster level 2 research now: 300.000 iron, 300.000 wood, 375.000 stone and 125.000 food
  • Human monster level 3 research now: 500.000 iron, 500.000 wood, 500.000 stone and 325.000 food, research time 36 ticks
  • Human sieges level 3 research now: 350.000 iron, 200.000 wood, 200.000 stone and 150.000 food
Round 3.4

  • All races, Infantry new attack orders: Infantry - Cavalry - Heroes - Archers - Monsters - Sieges
  • Dwarves infantry level 3: -1S
  • Dwarves infantry all levels +130 iron
  • Wood Elves infantry all levels -40 iron
  • Wood Elves Cavalry all levels +2HP, +2nw, -100 wood, -100 iron
  • New attack order of wood elves monsters: Monsters - Sieges - Heroes - Archers - Cavalry - Infantry
  • Orcs archers all levels -25 wood, -1 nw
  • Orcs cavalry all levels -100 wood, -100 iron
  • Ancient cavalry all levels +2HP, +2 nw
  • Ancient monsters all levels +2HP, +25 nw
  • Ancient archers all levels +2HP
  • Ancient infantry all levels +2HP
  • Wraith archers new attack order: Archers - Cavalry - Monsters - Infantry - Heroes - Sieges
  • Wraith cavalry all levels, -50 wood, -50 iron
  • Human archers all levels -25 wood
  • Human cavalry all levels -100 wood, -100 iron
  • Undead cavalry all levels -50 wood, -50 iron
  • Undead infantry all levels -20 iron
  • Chaos Cavalry new attack order: : Archers - Infantry - Heroes - Cavalry - Monsters - Sieges
  • Skill: Wizard now +2 active spells instead of +1 active spell
  • Skill: Army General and Drill Sergeant is combined into one skill -> Army General
  • Alignment: Neutral now 0 % Tax on trading ressources, normal 10 %
Round 3.3

  • For Stats changes on Ws, S, T, I, MinDam, MaxDam, A, HP and ETA, see General Discussion topic "Stat Updates"
  • Wood Elf Archers all levels: +50 Wood
  • Chaos Cavalry all levels: +50 iron, +50 wood
  • Ancient Cavalry all levels: +50 iron, +50 wood
  • Dark Elves Monsters all levels: -200 Food
  • Wraith infantry all levels: -60 food
  • New Skill Path Finder
  • Transports are removed from the game
  • New Spy System - Radical change! Be aware!
Round 3.2

  • Chaos cavalry all levels: -100 iron, -100 wood and +1I
  • Chaos archers all levels: -50 wood
  • Chaos infantry level 3: +1HP and -1 Travel Time
  • Undead monsters all levels: +1A
  • Ancient cavalry all levels: -100 iron, -100wood, +1MinDam and +1HP
  • Orc archers all levels: -1HP
  • Dark Elf archers all levels: -1HP
  • Dwarf archers level 3: -1HP
  • Human archers level 3: -1HP
  • Human transports now carry 50 % instead of 100 % extra troops
  • Wraith infantry all levels: +60 food
  • All transports now cost: 2500 iron, 5000 stone and 2500 wood
Round 3.1

  • CSF/CanFly bug is fixed
Round 2.9

  • Undead heroes lvl 2 now got 10 HP(bugfix)
  • Wood Elves monsters lvl 3: +1MaxDmg
  • Dwarven infantry lvl 3: +1S
  • Orc archers lvl 3: -1WS
  • Dark Elves infantry lvl 3: +1HP +1T
  • Ancient cavalry lvl 3: +1HP
  • Wood elves archers (all levels): -50 Wood
  • Ancient infantry: -2nw
  • Dark Elves infantry: -1nw
  • The spell Slow is disabled and can no longer be researched.
Round 2.8

  • Dark elves Archers, all levels: +1 HP
  • Dwarves Archers, level 3: +1 HP
  • Orcs Archers, level 3: +2 ETA
  • Wraith Infantry, level 3: +1 WS
Round 2.7

  • Human infantry level 3: -1 toughness
  • Human monsters level 3: -1 max dmg
  • All cav -1 toughness
  • Orc archers level 1,2: -4 travel time.
  • Chaos infantry level 3: + 1 HP
  • Chaos archers level 3: + 1 Ws
  • Make evil / pop standard value back to 20(15 is current)
Round 2.2

  • Evil now get 15 pop / house. (Standard value is 20)
  • Wraith siege all levels: canfly=true
  • Wraith siege level 1: -2 eta
  • Wraith siege level 2: -3 eta
  • Wraith siege level 3: -4 eta
  • Wraith cav level 3: +1 init
  • Wraith inf level 3: +1 strength
  • Chaos archers all levels: -4 nw
  • Orc archers level 1,2: +4 travel time.
  • Orc archers level 3: +2 travel time.
  • Human infantry level 3: +1 max hp
  • Human infantry level 3: +1 toughness
  • Human monsters level 3: +1 max dmg
  • Ancient cav level 3: +1 max dmg
  • All cav +1 toughness
  • Dark Elves cav level 3: +1 attack
  • Dark Elves inf all levels: -30 iron cost
  • Dark Elves monsters all levels: +200 food cost
  • Dark Elves monsters level 1: + 1hp
  • Dark Elves monsters level 2,3: + 2hp
Round 2.0

  • Rules are updated.
  • Price of human monsters are lowered to 450 Food, 950 Iron, 950 Wood.
Round 1.9

  • Skill change penalty is changed to 24 ticks
  • Number of empires per continent is changed to 8
Round 1.8

  • Wood Elves monsters -1 A all levels
  • Resources are no longer generating networth
  • Hc is now able to see returning troops on the empire status page
  • Eta is added to race/unit stats page.
Round 1.7

  • Top 20 active provinces added to the statistics page.
  • Human Monsters lvl3 +1 Hp
  • Human Archers lvl3 +1 Max, +1S
  • Orc Archers all levels -2 ETA
  • Orc Infantry all levels -2 ETA
  • Orc Monsters lvl3 +1 T
Round 1.6

  • The two provinces/ip limit has been disabled.
  • Demo and slow is back, with a limit of one spell of each kind per province.
  • Human archers get +1 init for level 1 and 2, and +2 init for level 3.
  • Orc archers level 3 get +1 WS.
  • All cavalry level 3 get +1 T.
  • The online star at empire and world pages is improved, it's no longer possible to hide or do a quick log in and log out to look offline.
  • Returning armies can pause for 4 ticks if needed.
  • If provinces without a shared ip report is detected by the system, a news message is sent to alert them.
  • Updated rules for shared ip reports (now allowing more than 2 provinces/ip) and links to the list of provinces on current ip are added to the shared ip report page.
  • Magic research page in the manual is updated.
  • You can now select maximum amount to trade at resources page.
Round 1.5

  • The emperor message has been upgraded to a max of 20000 chars. It also got a counter to keep track of the text length. (Demanded by Takedown)
  • Siege bonus is increased by 100%. (Standard level)
  • The lists containing shared ip reports and deleted provinces can now be found under statistics.
  • The tick length of the round is saved in hall of fame.
  • The actual content of messages removed by a mod is no longer deleted, it's only hidden. Admins can still read the original message.
Round 1.4

  • Changing owner of a province will no longer be allowed since it has been abused.
  • Ancient monsters lvl 3 now got eta 6 instead of eta 10
  • Ancient infantry lvl 1-3 now cost 200 iron instead of 270 iron
  • Human archers lvl 3 now got 4 strength instead of 3 strength
  • Orc monsters lvl 3 now got 6 hitpoints instead of 5 hitpoints
  • Chaos archers lvl 1-3 now cost 650 wood instead of 700 wood
Round 1.3:

  • Siege bonus is now lowered with 50%.
  • Buildings are 3 times more expensive.
  • Defensive spells (the ones currently available) are now twice as hard to cast.
  • The last building now give a much larger bonus.
  • Level 3 unit research cost are lowered 50% (lvl 2 hero research is also lowered 50% to match the new lvl 3 cost)
  • Joining public empires using passwords is activated, still only possible to join with a password
  • if there is less than 10 players in an empire.
Round 1.2:

  • Orc Archers lvl 3: +1 Max power
  • Orc Monsters lvl 3: +1 A
Round 1.1

  • Outside defense will be back.
  • 15 empires / continent
  • HTML code and the javascript editor disabled in the boards
  • Possibility to send messages to provinces by clicking on them at the empire page.
  • Neutral attackrange will be 50%
  • Orc heroes +1 init lvl 3
  • Dark elves monster +1 hp lvl 3
  • Chaos archer -50 wood all levels
  • All races hero cost dropped by 25%
Round 1.0:

  • The winners will enter the hall of fame.
  • Upkeep is removed.
  • Necromancer skill and ranger skill is removed.
  • Neutral has 55% attack range.
  • Undead will use mana instead of food and stone when attacking.
  • The total mana cost will be (food + stone) /2.
  • Unit stat updates DE inf +1hp all levels
  • DE monsters +1 s lvl 3
  • ORC archers -2 ETA all levels
  • Human archers +1hp lvl 3
  • Chaos heroes +1 init lvl 3
  • Wraith archers cost -50 wood all levels
  • Ancient monsters + 1 A lvl 3
  • Orc heroes +1 init lvl 3
  • Dark elves monster +1 hp lvl 3
  • Chaos archer -50 wood all levels
  • All races hero cost dropped by 25%
BETA 2:

  • Ticklength: 30 minutes
  • Number of provinces per private empire: 10
  • Number of provinces per public empire: 15
  • Number of empires per continent: 8
  • Alliances: No alliances
  • Defence: Defence inside empire only
  • Manual: two new pages (Networth of Units, Unit Attack Orders)
  • No longer possible to join a random empire by using a password.
  • Ancient Stables is now at the same price as other lvl3 buildings.
  • Units Human monsters lvl 3 (Dragons) +1 A
  • Attack order of Dark Elves and Ancients heroes
  • Non csf units trying to hit flying units